top of page

RULES

Basketball

Kickball

Futsal

Basketball Rules

1. Teams can consist of three, four or five players: three starters and one or
two substitutes.
2. All players must be 8 or older.
3. Adult teams (at least one player over age 18) will be placed into divisions based on the age of all team members on the roster. Youth divisions are
grouped based on the oldest player on the team. 31 plus all players 31 or older. 40 plus all players 40 or older.
4. No roster changes may be made after a team starts its first scheduled game.
5. Games are played on a half court using Official Hoop It Up 3x3 rules.
6. Scoring: one point per basket; two points for shots made behind the designated 3-point line. First team to 21 points wins; OR the team ahead
after the 25/16-minute time limit wins. Possession alternates after each made basket.
7. Hoop It Up reserves the right to verify any player’s height or age. Inaccurate information is grounds for the immediate disqualification of the
entire team. EACH PLAYER MUST CARRY PERSONAL PICTURE IDENTIFICATION (birth certificate for minors).
8. Hoop It Up reserves the right to reduce the number of scheduled games, or shorten games, due to unforeseen circumstances.
The following rules have been designed to ensure fair play for all participants and closely align with USA Basketball and FIBA competition rules. All players
and coaches are expected to understand these rules prior to participating in 3x3 competition.

Game Administration & Rules
Roster Size
● 5 player limit (must have 3 players to start the game) ProAm 4 player limit Referees

● 1 required Timer/ScoreKeepers (Optional)
● 1 or 2 suggested or in tournament play the referee may keep score Time-outs
● Each team is allowed one 30-second timeout per game. The game clock does not stop during timeouts. NO timeouts are permitted in the last three minutes of the game.
Initial Possession
● Coin flip (winning the coin flip allows a team to start the game with the ball or decline in order to get the ball in a potential overtime)
Game Duration & Scoring Limits
● ProAm 10 minute stop clock 21 points
● All other divisions - Running clock
● The first team to 21 points (applies to regular playing time only) or the team with the most points at the end of the game

Overtime
● First team to score two (2) points wins
Scoring
● Baskets made from inside the arc count as one point. Baskets made from behind the arc count as two points.
Substitutions
● Can occur in dead ball situations, prior to the check ball. Players must enter the game at the top of the court.
Starting Possessions
● To start the game and after any dead ball that requires checking the ball at the top, the ball must be passed (not dribbled) from the check box at the rear of the court.
● First violation: Warning from the referee or court monitor
● Each Additional Violation: Change of possession
ProAm is allowed to dribble ball in after any dead ball
Shot Clock

● ProAm - 12 seconds. The shot clock is to be monitored by the ref and should be
counted aloud for the final 5 seconds.
● All ages
No shot clock required – however, no stalling is allowed. The referee, court monitor, or staff member may institute a 30 second clock at any time. After a team has been warned about stalling, failure to hit the rim on the offensive possession within 30 seconds will result in loss of possession. The referee will count down the final 5 seconds.

Free Throws
● 1 free throw if fouled while shooting
● 2 free throws if fouled while shooting behind the arc
● 1 free throw if fouled while shooting and the shooter makes the shot
● Free throws count as one point
● ProAm
Following a made free throw the ball is live as soon as the ball goes through the basket and the opposing team can gain possession and clear. If the free throw is missed, the ball is live and the offensive team can rebound and play, or the defensive team can
rebound and clear.
● 10U & Above
Following a made free throw, the opposing team will check the ball at the top. If the free throw is missed, the ball is live and the offensive team can rebound and play, or the defensive team can rebound and clear.

Jump Ball
● All jump balls become possession of the defensive team Team Foul Limit (no individual fouls)
● 6 team fouls
Penalty for Team Fouls 7-9
● 2 free throws
Penalty for Team Fouls 10+
● 2 free throws and possession of the ball
Possession Following A Successful Goal
● ProAm
o Defense gains possession (no make it – take it). The possession begins right 
underneath the hoop when the defensive team takes possession of the ball. Ball to be dribbled or passed to a player behind the arc (both feet). Defensive team not allowed to make a play for the ball inside the “no-charge semicircle” (area under the basket).
● 10U & Above
o Check ball exchange behind the arc (at the top)
Possession Following a Dead Ball
● Check ball exchange behind the arc (at the top)
Possession Following a Defensive Rebound or Steal
● Ball to be dribbled/passed behind the arc
Playoffs
● Players must play in at least 2 games to be eligible for the playoffs
Coaching Rules
● 11U & Above
● Coaches are allowed to provide guidance during timeouts, and before and after the
games.
Coaches can also make substitutions.
● Coaches will be penalized a point if a ref sees excessive coaching during games.
● Penalties will be assessed at the referee’s discretion.
● 10U & Below
o The same rules apply as the 11U and above, however refs will be slightly more
tolerant of coaching.
o Coaches can be penalized a point if a ref sees excessive coaching during the games.
Prizes
Awards or prizes for winning teams may be substituted with an alternate prize of equal or
greater value. Void where prohibited.

Kickball Rules  

1.Pitching: Each team will pitch to the other team. Slow to moderate pitches only. The pitcher should try their best to give the kicker a pitch that they feel most comfortable kicking.

2. Player must stay out of the baseline; otherwise the runner advancing to the base will be called safe. Players that are playing a base position should make every attempt to position there foot on the side of the base to leave room for the runner. a. On an overthrow; the runner may advance one base.

3. Kicking: All kicks must be made by foot. A kicker can be called out if they get 3 strikes or 4 foul balls. A play ends when the pitcher has control of the ball and is near the mound/pitching circle. Any runner who interferes with the ball on its way back to the pitcher will be called out. Any player who deliberately crashes into a defensive player holding the ball, waiting to apply a tag, will have to sit out from the game. a. No Bunting. Intentionally kicking the ball soft to advance the runners. b. The ball can be thrown at any player and must between the shoulders and the knees. The runner will be called safe if it hits their head unless they are sliding/ducking the ball. If a player is hit in the head they get the base they are running to. c. No leading off or stealing is allowed. A runner off his/her base when the ball is kicked is out. d. Players may choose to wear a batting helmet for safety.  

Futsal Rules and Regulations

Futsal rules are very similar to soccer.

1. Teams

Futsal is a 5-a-side sport in which two teams of five players each compete. 

2. Real Time

The game runs for a total of 20 minutes, which are divided into two halves (10 minutes each). There’s also a 5-minute break at half-time. A dedicated timekeeper takes care of the clock. A running clock is used. During each half, the coaches can take a 60-sec time-out, but the time-outs are not allowed in the last 3 minutes of the game or in extra time.

In the case of a tie game, one period of extra time (5 minutes) is played. If there is still no conclusive result to the game, it leads to a penalty shoot-out to decide the result.

3. Referees

The game is supervised by 1 official or referee. 

4. Substitutions

There are unlimited substitutions allowed in the game. The teams can make substitutions anytime during the game. However, the substitute players have to wait until the player being substituted comes off, and then they can take the field. They are supposed to get onto the pitch from the mid-field line on the side of the benches. Substitutions can be made one at a time or in a group.

5. Cards

Players have to leave the field if they get a direct red card or two yellow cards. After such a send-off, they can’t take the field in the same game, and the team has to continue play with four players for two minutes. However, they can regain full strength instantly if they concede in that time.

6. Accumulated Fouls

The penalties and free-kicks usually work the same way they do in soccer. But if a team commits 5 fouls in the same half, they concede a free shot at goal to their opponent with each subsequent foul. The free shot is taken from the second penalty mark or double penalty mark, which is 32 ft out. If a player commits a foul near the goal, the free shot can be taken from exactly where the foul was committed. After half-time, the foul count starts from zero. However, the foul sheet is not wiped clean before either of the extra-time periods, and the fouls committed in the second half still count.

7. The 4-second rule

When taking free kicks, corner kicks, goal clearances, and kick-ins, the player with the ball must resume the game within 4 seconds. The referee raises his hand in the air and counts this time using fingers.

In case, if the play doesn’t resume within four seconds, the opposition is rewarded with an indirect free-kick. When the goalkeeper gets the ball, he must pass it on within four seconds and can’t control it in his half any longer.

8. Kick-in

Every time the ball crosses any of the touchlines or goes high enough to touch the ceiling, a kick-in is taken to resume the game. The kick-in is awarded to the team that didn’t touch the ball last before it went out of play.

The players can take a kick-in with their feet by placing the futsal ball on the touchline. They must ensure, however, that one of their feet is on or behind the touchline when taking the kick-in – at least, until the ball doesn’t come into play again. Furthermore, the teams can’t score a goal with a direct kick-in.

Futsal Goalkeeper Rules

 

Obviously, the goalkeeper game is slightly different from that of other players. Here are a couple of rules specific to the goalkeepers.

1. Penalty Area

Players from both teams are allowed to enter the penalty area. The goalkeeper is allowed to leave the penalty area as well and can move freely into the playing field like other players as they attack the opposition.

Once the goalkeeper has cleared the ball from their penalty area, they can’t touch it again until the ball goes into the opposition’s half or it’s been touched by a player from the opposing team. For goal clearances, the goalkeeper must throw the ball and not kick it out of the penalty area.

Any fouls committed by a defending player within the penalty area will result in a penalty kick, taken from the penalty mark 16 ft away from the goal line.

2. General Goalkeeper Rules In Futsal

Besides the rules stipulated above, the following rules apply to the goalkeepers in Futsal.

  • Goalkeepers can move freely on the pitch anywhere but are allowed to handle the ball only when they are within their own penalty area

  • There are no throw-ins in futsal. A kick-in will be used to restart play.

  • There is no offsides in futsal.

  • They can directly throw the ball into the half of the opposition

  • When they have the ball, either at their feet or in their hands, they must play it to an field player from their team within four seconds

  • There are no goal kicks in futsal. Goalkeepers restart play by distributing ball with their hands.

  • They can only touch the ball again once it’s been touched by a player from the opposing team or if they get into the half of the opposition

BASKETBALL
DODGEBALL
FUTSAL
bottom of page